Digital Content Creation in Schools
A Common Core Approach
by Karen S. Ivers and Ann E. Barron
December 2014, 251pp, 8 1/2x11
1 volume, Libraries Unlimited

Paperback: 978-1-61069-629-6
$50, £38, 42€, A72
eBook Available: 978-1-61069-630-2
Please contact your preferred eBook vendor for pricing.

Discover a hands-on approach to the creation of digital content—and become the most innovative teacher in your school.

Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium.

Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction.

The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you’ll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students.

Features

  • Uses a Common Core Approach, focusing on creativity and innovation, critical thinking and problem solving, and communication and collaboration
  • Details how to use the Decide, Design, Develop, and Evaluate (DDD-E) model, a process designed for the classroom
  • Provides blackline masters to assist you with every phase of the DDD-E model, including management and formative assessment
  • Includes sample activities and reproducible handouts and worksheets
  • Offers information on a wide range of resources, including free mobile and web apps for creating digital projects
Karen S. Ivers, PhD, is professor in the Department of Elementary and Bilingual Education at California State University, Fullerton. Her published works include numerous articles on teaching with technology and several books, including ABC-CLIO's A Teacher's Guide to Using Technology in the Classroom; Multimedia Projects in Education: Designing, Producing, and Assessing; and Technologies for Education: A Practical Guide. Ivers received California State University, Fullerton's first Outstanding Teaching with Innovations with Electronic Technology award and has been honored as a Distinguished Faculty Marshall for the College of Education.

Ann E. Barron, PhD, is professor of instructional technology in the College of Education at the University of South Florida, Tampa. She has authored or coauthored more than 100 journal articles and several books, including ABC-CLIO's Multimedia Projects in Education: Designing, Producing, and Assessing and Technologies for Education: A Practical Guide. She served as executive director of the Florida Center for Instructional Technology and is a recipient of the Jerome Krivanek Distinguished Teaching Award.
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