Teaching Coding through Game Creation
by Sarah Kepple
August 2018, 197pp, 7x10
1 volume, Libraries Unlimited

Paperback: 978-1-4408-5188-9
$50, 42€, A72
eBook Available: 978-1-4408-5189-6
Please contact your preferred eBook vendor for pricing.

Computer coding education makes perfect sense in libraries. This guidebook shows you how to lead this next revolution in learning.

This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.

In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals—even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don’t have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started.

The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages—including GameMaker, JavaScript, Python, and Scratch—to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range—from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library’s relevance to its community.

Features

  • Helps librarians—even those without prior experience and training—launch highly successful programs in computer coding that engage both traditional literacy and technology literacy
  • Builds on the library's role as technology hub in the school and/or community
  • Enables librarians to cultivate practical and valued skills among students and patrons—all while they have fun learning
  • Offers insight from an instructor who leads coding clubs and classes in multiple libraries
Sarah Kepple, MLIS, is owner of and chief learning strategist at Gigalearn, LLC, where she uses her experience in school and public libraries to help transform community technology learning. She has presented on participatory technology learning for the American Library Association, American Association of School Librarians, Library Information Technology Association, Public Library Association, Young Adult Library Services Association, Toy Library Association, and eTech Ohio conference, and she publishes via her blog www.sarahkepple.com. The author of Libraries Unlimited's Library Robotics: Technology and English Language Arts Activities for Ages 8–24, Kepple holds a bachelor of fine arts degree from Kent State University as well as a master's degree in library and information science from Drexel University and is a Treu-Mart Youth Development Fellow through Case Western Reserve University.

Reviews

"Coding newbies and computer-programming experts alike will benefit from this text. . . . An essential purchase for librarians who are serious about teaching coding to kids."—Booklist Online, Starred Review, November 30, 2018

"An easy-to-understand book filled with clear instructions on how to share coding with people of all ages... highly recommended to any librarian considering expanding their skills to teach coding in their library as well as every public library that is currently or is planning to offer coding classes to their community."—Public Library Quarterly, March 25, 2019
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