The PSI Handbook of Virtual Environments for Training and Education
Developments for the Military and Beyond
A comprehensive look at how virtual environment technology is being used and developed for training and education in the military, and how this state-of-the-art technology is incresingly being used on civilian fronts from medical schools to elementary schools.
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The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology.
This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.
"This three-volume set gives a timely and comprehensive view of virtual environments...Clearly, the editors put much thought into the organization of the handbook and the selection of the other 200 contributors. The work is ambitious in its scope of coverage, with topics ranging from the basics of training and learning in virtual environments to the implementation of virtual environments. The editors term the approach used as 'metadisciplinary,' combining both psychology and technology. Because of its broad scope and its emphasis on the process of modeling, the usefulness of this work extends beyond military training to all disciplines exploring virtual environments. This work will be valuable for academic or research libraries with collections on virtual environments or training, as well as military collections...Highly recommended. Lower-division undergraduates through researchers/faculty."
"Editors Schmorrow (virtual environment science and technology), Cohn (lieutenant commander, U.S. Navy), and Nicholson (applied cognition and training, U. of Central Florida), and more than 100 contributors offer a comprehensive treatment of the different domains that need to be integrated for virtual environments to provide effective education and
training. The three-volume set contains the most current thinking and research available in applying training technology. Topics include virtual environment components and training technologies, integrated systems, training evaluations, and future directions. The collection is intended for researchers, students, and managers."
"The Handbook is result of a strong group of scientists and experts working together in loose and self-reinforcing collegiality for more than a decade. What results is a collection of the best thinking and research in applying training tech found in today's literature. This is a must-have reference for researchers, students, and management looking to unlock human potential using advanced technology."